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Call of Duty: Modern Warfare 4 – Key Beta Changes You Need to Know

On the second day of the open beta for Call of Duty: Modern Warfare 4, developer Infinity Ward has followed up: A new patch brings weapon adjustments and a completely new game mode to the testing phase. If you're currently playing, you should be aware of the changes – we've summarized the most important points so you don't have to wade through the original English patch notes yourselves.

Which Weapons Were Nerfed in the MW4 Beta?

The Krait P68 is in the spotlight: The headshot multiplier has been reduced from 1.6x to 1.4x, while values for neck and upper body shots are also down, and multipliers for lower extremity hits revert to their base value. The .50 GS Magna Apex has also been adjusted. Overall, Infinity Ward has slightly tweaked virtually every beta weapon – with the stated goal of increasing the minimum Time-to-Kill (TTK) to give players more reaction time to incoming fire. Additionally, weapons with low reserve ammunition will now receive extra reserve magazines.

  • Krait P68: Headshot multiplier 1.6x → 1.4x, neck/upper body values reduced
  • Krait P68: Lower extremity multipliers reset to base value
  • .50 GS Magna Apex: Damage values adjusted
  • General increase of minimum Time-to-Kill across the entire weapon roster
  • Additional reserve magazines for weapons with low ammunition
  • New Mode: Ground War – Combat Outpost (see below)

What's New in Ground War: Combat Outpost Mode?

Combat Outpost is now playable and scales to 24 vs 24 players. Infantry and vehicle combat blend across the two maps, Imjin Farmland and Wolves Stadium. The highlight: Teams establish outposts that generate resources, which in turn unlock further objectives – while powerful aerial Killstreaks simultaneously complicate the situation. The mode complements the already running beta modes Lithium, Hijack, and Resurgence on the Zodiac map.

Scene from the Call of Duty Modern Warfare 4 Beta with an airstrike
Image Source: Dexerto (https://www.dexerto.com/wikis/modern-warfare-4/beta-patch-notes/)

For context: This is already the third balance patch Infinity Ward has rolled out within days of the beta's launch – a clear sign of how strongly the studio is reacting to community feedback from the second beta weekend. Specifically, the Time-to-Kill adjustments address one of the community's biggest criticisms from the first beta weekend, where many players found gunfights to be too fast and unfair.

Source: Call of Duty (Official Patch Notes), Dexerto

How are you liking the new balancing – are you already noticing the changes to the Krait P68 in-match? Let us know in the comments!

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